POV-Ray : Newsgroups : povray.binaries.images : Evensong (~143 kB) : Re: Evensong (~143 kB) Server Time
7 Aug 2024 09:26:51 EDT (-0400)
  Re: Evensong (~143 kB)  
From: Chris B
Date: 11 Apr 2006 06:30:42
Message: <443b8552$1@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message 
news:443b75cd@news.povray.org...
>I have been working quietly for some time now on the central piece of my
> triptych (see the Curved Portal threads earlier). I think it is time to 
> show
> some results and to get some comments.
>
> The scene shows an abbey refectory during Evensong. The monks are singing 
> in
> the chapel and the tables are ready for supper. The light is subdued (two
> feeble bulbs high in the vaults; light coming from the kitchen behind us).
> Outside, the sun is setting. In the first image, it is still above the
> horizon (and the lights are turned up for showing details); in the second
> one the sun has set (the lights turned down) and only the brightness of 
> the
> sky and the clouds are still visible throught he window panes.
>
> The building is based (with some liberties) upon the ruins of the
> Villers-la-Ville abbey in Belgium. The tables are based upon those from 
> the
> refectory in the abbey of Affligem, also in Belgium. The tiled floor is
> based upon the chapel floor of the Slangenburg abbey in the Netherlands.
>
> My initial intention was to build a ruin, and in order to demolish you 
> have
> first to build. Now, I don't know. I may still demolish this building but 
> I
> don't think it will improve the scene, only be the basis for another one.
>
> Thomas
>

Hi Thomas,

A magnificent start.

The lighting needs some work with the shadows currently pointing in all 
sorts of directions.
If there's no internal lighting, then I would expect areas of deeper shadow.
If there is internal lighting then it would take on a more orange/yellow 
glow, which I think would be quite pleasing.

The texture on the columns looks all wrong to my eyes. I think you need to 
apply a different bit of texture to each segment of each column. Having the 
texture run across the joins doesn't look right to me.

If you do turn it into a ruin, then it would give you a great 'before and 
after' scene, with bits of shrub growing out of the walls etc.

Regards,
Chris B.


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